Mage gets super-cheap cards with unprecedented “Whenever” or “After” effects and expensive cards that beyond the power of past Legendaries like Grand Archivist that aren’t even Legendaries. This time, they made several far stronger cards and gave them to a single class. So Rise of Shadows was a breath of fresh air seeing those cards plus the KOFT deathknights go away. Kobolds and Catacombs supposedly had the design flaw that the power level of the cards were too high. So prepare yourself for 18 months of broken Hearthstone. They could HOF Mountain Giant, nuke Luna Pocket Galaxy from orbit and change Conjurers Calling to 4 mana and it won’t make a difference, it just hides the problems of another half a dozen broken cards that get less attention. So like Grand Archivist which was 8 mana, but you get to both pick and keep the spell. Tortollan Pilgrim - 8 mana - Discover a COPY of a spell in your deck and cast it at random targets.Seriously? Has HS ever had a card like that? Dune Sculptor - 3 mana - After you cast a spell add a random Mage minion to your hand.Seriously? Has HS ever had a card like that? And for 2 mana? Arcane FlakMage - 2 mana - After you play a secret do 2 damage to all enemy minions.Mages have the most ridiculous set of minions Hearthstone has ever seen: Especially since Masters Seoul Tournament had 120 mage decks submitted.
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